![]() ![]() Contrast with the Effortless Achievement and Achievement Mockery. Often discouraging to achievement hunters, especially if it's on a system that gives an achievement for getting all achievements. If an achievement has a significantly lower percentage of players who have it than any other achievements for a particular game, you're likely looking at this trope. Sites like True Achievements, as well as the global achievement stats pages on Steam, can show you which achievements are likely candidates for this trope. ![]() And then, of course, there's the "Get All Other Achievements" achievement, which naturally falls into this if one or more other achievements are hard to get. Worst case scenario, it's rendered unattainable due to a glitch, or requires an online connection to a server that no longer exists, never did exist, or no longer ever has enough people on it at once to satisfy the achievement. You may have to beat the game on Harder Than Hard or under conditions that would otherwise be a Self-Imposed Challenge. It might require you to clear the Brutal Bonus Level or defeat the nastiest Superboss. Maybe it's impossible or nearly so without buying something with real money first. Often it's something absolutely no one would think to do. It often needs to be unlocked in That One Level, during That One Sidequest (of which it is a Sub-Trope), or while fighting That One Boss. It can easily involve The Computer Is a Cheating Bastard, Luck-Based Mission, Fake Longevity, or Fake Difficulty, though in many cases, the difficulty is indeed legit. Of course, there are those who are apathetic about it, but they are unlikely to be hunting for these in the first place. Others delight in actually getting these. Some players loathe these with a passion. It's particularly jarring to players when most of them were easy, or at least fairly easy, to obtain. Related to Last Lousy Point, this is that one achievement (or trophy) that keeps you from true 100% Completion. TIP: Units are also further divided into four classes, namely: Counters that have skills, Soldiers that are deployed in droves, Mechs that have unique passive skills, and Others that are commonly used as materials instead of in actual combat.- Atlus, on That One Achievement in 3D Dot Game Heroes ![]() They’re great for long, drawn-out battles. Tower – They specialize in defending your ships rather than going on the offensive like the rest of the units.They will not engage with mobs and will go straight for bosses instead. Siege – They are special units that are great for assassinating bosses.Supporter – They either heal and buff allies or debuff enemies - making them essential additions for any Squad.They’re squishy but not as squishy as Snipers in general. Ranger – They are ranged DPS units that are best deployed after Defenders and Strikers.What they lack in damage they make up for by having high survivability. Defender – They are your mobile frontline tanks that’ll protect the units behind them.They are also quite effective against land units as long as they’re well protected. Sniper – They are long Range DPS units that counter air units like no other.Striker – They are melee damage dealers who commonly specialize in both dishing out and taking large amounts of DPS.To address that, here are all of the Unit Roles in the game along with a brief explanation as to what they do for your Squad. More specifically, how each of their roles is different from each other. To understand the basics of Counter Side is to understand the basics of Units. ![]()
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